A Basic Guide to Winning a 3 Rune Game

Winning a 3 rune game is often a tough idea for new players, who are swamped with trying to learn the controls and various enemies they need to defeat. This article should serve as a resource that will provide a framework to follow.

The order of winning

The general order for winning a game goes something like this:
* Dungeon until Lair
* Lair
* Dungeon until 15, then Orc (can switch between the two to taste)
* Return to Lair. Complete either Swamp, Shoals, Spider or Snake. Which one you do is based on preference, resistances, build and equipment. Each branch will be covered in depth later.
* Complete the other option in the above step. This puts you at 2 runes.
* Go to Vaults, down to V:4. Do not touch V:5 yet!
* Go to Depths.
* You now have a choice between Slime, Abyss and Vaults:5. If you survive this step, congratulations.
* Zot 1-4
* Zot 5. I put this in a different step because you should treat it like a “boss floor”.
* Orb run

At some point after depths, you can choose to go to Crypt and/or Elf, keeping in mind that entering these place increases your chance of dying (not always, but the point is that you just shouldn’t do it unless you’re going to die without more stuff).

Lair Branch Checklist

Here’s some stuff to help you figure out which branch is the right one for you to go to. They are listed in order of importance.

Swamp

* Something to fight against Hydras. Spells, blunt weapons or flaming edged ones.
* rPois
* Flight (can be replaced by good positioning)

Spider’s Nest

* Good positioning
* rPois
* Clarity
* Something to kill Scorpions (decent killing power)
* Sinv and/or invisibility for Ghost moths

Snake

* Very good Combat ability
* rPois

Shoals

* Flight
* Repel Missiles
* Invisibility (trivialises this whole branch if spammable)
* Magic resist
* Healing (These guys HURT)

Generally, you can expect fast, light attacks with poison in Spider, slow heavy attacks in Snake, mixed attacks in Swamp and fast, heavy attacks in Shoals.

Vaults

Vaults is a somewhat more difficult version of the dungeon. You will rarely die there until you meet the Vault guards: Ironbrands (Red), Convokers (Yellow) and Sentinels (Blue). Being marked by a Blue guard, having doors closed on you by the Reds and being heavily swarmed by the Yellow’s summoning are all instantly dangerous. Yellows are countered by killing them very quickly, Reds are countered by isolation and Blues are just straight annoying: Run to the exit or a corner and be ready to burn consumables if things get too tight.

Vaults 5 can be difficult for a 3 rune game because of these guards. Having a blue one mark you in V:5 is often a death sentence without cancellation. There is almost no feasible way to fight through an entire alarm period with a mediocre character. You will need to burn multiple teleports and pray to whoever you’re worshipping that you get out of it losing just a few potions. The Red guard, or more accurately the threat of them existing makes it extremely risky to stairdance the initial ring of vanilla guards. In addition to this, you will see the regular Quicksilver Dragons (which remove buffs on breath including teleports), Titans (smiting and lightning bolts) and the odd (Ancient) Lich.

3 thoughts on “A Basic Guide to Winning a 3 Rune Game

  1. Hello there again..I saw your website on the youtube. Came here this, ahhh… Well boring place. I thought your website would have more life to it seems you just made it & just copy and paste the link in the description or at least set it by default. Either way, I hope your eyes sees and your mind interprets this. As i have come far from the wonderous land of nethack & roguemania.

    Here I bring to thee three games:

    One is Cataclysm:Dark Days Ahead, A forked version of the original. Always trying to be realistic but always falling flat. Making its world more fake each update.

    The second is Delver, A game about see through the adventurous eyes of a rogue on a quest for an old amulet deep within a dugeon, with an assured chance of death.

    https://play.google.com/store/apps/details?id=com.interrupt.dungeoneer

    The Third is Desktop Dungeon, Only one hero can save us.

    https://play.google.com/store/apps/details?id=com.QCFDesign.DesktopDungeonsMobile

    I hope this entices your curiosity adventurer, If not i have failed.

    Like

    1. Hey Rogueliker,

      This site was meant to be a place where I put all the stuff I want to write but doesn’t fit on the channel. It was not specifically designed to be an independent site. Having said that, I’ve wanted to review more games, but had forgotten the account details. I’ve managed to recover it now so I might add more.

      I’ve played CDDA on the channel already it’s pretty fun. I don’t think that the game is trying to be realistic, given that they take elements from the post-apocalypse zombie genre, Fallout, Lovecraftian horror and even manga. I would say it’s more “detailed”. I could give my two cents on it but given that I have never made more than a week (not for lack of trying) I’d say my ability to judge the content would be shallow at best.

      Delver in pre-pre-alpha what got me into roguelikes in the first place. I have very good memories of the game playing single-player alongside my friend Megaslime. Having said that, I think Barony has an edge over it right now given it feels fleshed out. I’m not sure how the new Delver is, of course, as in my time the game was significantly different to how it is today (I hear there’s even an overworld).

      As for Desktop Dungeon, I am kind of iffy on phone roguelikes. I feel like the platform lends itself poorly to a genre that is inherently obtuse to play due to the lack of a physical keyboard.

      But yes if you believe that this is a legitimately enjoyable project, I will work towards put more content on the site. Thanks for bringing this site up and showing interest!

      Like

Leave a comment